iPad 3DGS in Unreal Engine — Radiance Field & Volumetric 3DGS R&D
Category: Spatial Capture
Categories: Spatial Capture, Web3D Apps
Technologies & Pipeline: GaussianSplatting, iPad, UnrealEngine, LiDAR, LixelCyberColor
Overview & Technical Breakdown
Exploring 3D #GaussianSplatting in a remote session using an #iPad and #UnrealEngine 5.6 #LiDAR Scanning using XGRIDS L2PRO Aligned & trained by #LixelCyberColor Location: Garage Studio Scanner provided by UNIFY TEC Processed on BTS | Behind the Stage media servers 🔗 View the 3D environment: ahmad-emranian.netlify.app 🎥 Watch in 4K on YouTube: https://lnkd.in/d3G4EA-a
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































