TextureLess Splat — Radiance Field & Volumetric 3DGS R&D
Category: 3D Gaussian Splatting
Categories: 3D Gaussian Splatting, Spatial Capture
Technologies & Pipeline: 3DGS, RealityScan, PostShot, AbuCam
Overview & Technical Breakdown
Exploring how 3D Gaussian Splatting handles textureless subjects. So far, I’ve found that 3DGS can handle textureless subjects well, as long as the camera alignment is accurate. Pipeline: Scanning: Blender using AbuCam Add-ons Alignment: RealityScan, using camera alignment data from AbuCam. Training: Postshot, with the option to use camera poses directly from AbuCam’s CSV export. Download AbuCam Blender Add-ons from the products page. Media server powered by BTS | Behind the Stage
Engineering Challenge
Aligning cameras in textureless subjects
Production Result
500 frames rendered using the AbuCam Blender Add-ons, along with camera alignment data exported in JSON and CSV formats.






















































































































