3DGS in Unreal Engine 5.7 — Radiance Field & Volumetric 3DGS R&D
Category: XR & Virtual Production
Categories: XR & Virtual Production, Spatial Capture
Technologies & Pipeline: GaussianSplatting, GreenScreen, VirtualProduction, UnrealEngine, Postshot
Overview & Technical Breakdown
Exploring 3D #GaussianSplatting in #GreenScreen #VirtualProduction using #UnrealEngine 5.7 and the #Postshot plugin, with Real-Time mechanical tracking via the G-ka Rolly robot arm. At Garage Studio, BTS | Behind the Stage and Future Art Broadcast Trading L.L.C . Scan details: • ~2,000 images captured on Nikon Z9 (50MP) • Aligned in #RealityScan • Trained in #Postshot View the interactive #3DGS here: https://lnkd.in/d99Uu4tY
Engineering Challenge
Synthesizing and calibrating multi-view spatial datasets with high fidelity.
Production Result
Production-grade asset synthesis with verified real-time performance.






















































































































